You said you've watched guides, so I've been assuming you know where this is and if you don't know where this is then you've been full of shit when you said that you watched guides. USE IT.īy the time you're ready for doggo, desummon your whole army (and battle pet) and then go summon the four heroes again (at the place where you summoned your first kurt for the doggo leash. Some camps are killed in just a few seconds with the press of this 15 second cooldown button. The more archers you have, the more nukes you have.
The 1-soul archers are important because the bonus skill that you get from having Eltere summoned makes the archers nuke hard. I summon the regular 1-soul costing archers with my remaining souls. Keep clearing these camps since they should be fairly easy now. I did this for the first couple weeks and all my heroes now cost 3. If you don't, then your heroes are costing the base 4 souls instead of the discounted 3 which means you'll have to spend quite a few sacrificial runs to focus only on doing hero quests so you can bring the cost down. Moving on, you should by now have 4 heroes by the time you hit any camp that could put up any kind of resistance. By this time, you should've also summoned your battle pet. Sometimes I only have souls enough to summon the first three, so I go and clear a few of the starter camps to get Marian. I summon (in order) Kurt -> Eltere -> Crown Prince -> Marian. Run back to the start and (if you got the spawns) pick up other stray souls on the direct path back. Kurt grabs aggro and I yoink souls, mount up and desummon kurt. When I see the doggo jump, I hit the invincibility skill (this is a timing thing, but it's not very difficult) which both allows me to survive the jump as well as move me towards the souls. When kurt has caught up, I use one endless arrow followed by instantly sending in kurt and hopping on my snowlion mount. What has worked the best so far for me is to run up the tower and grab the two souls (at 6 souls now) followed by jumping down in the middle of it to summon kurt and then run to doggo. Since it's more or less impossible to hit 600 points without doggo leash, I started to try to figure out a way to do that consistently. Buff food and defensive goblet buff is a given and I drink probably 5-8 mossy pools per run as well as the occasional HP pots of both kind. I use a t2 hiram shield as well that I leveld up early. I say my army because the rest of the things I do is literally use songcraft to play songs and charm (AoE pulling helps you gather the mobs so you can easily AoE charm them all too to reduce their defense and damage and what not with songs!). This pulls the mobs together and then roots them in place together so my army have an easier time to kill them. My McGyver solution is a howler build (Archery/auramancy/Songcraft) and use Vicious implosion comboed with snare on most mob camps. I'm def pen so I gave up on the idea of me actually dealing damage. This is my current tactic (still experimenting to figure out better ways to use what I have access to):īefore we even start killing shit, let's talk about my skill build. I don't have any PvE damage so I had to McGyver myself to where I am now in rebellion. I'm a 12k def pen archer, so I'd consider myself in a similar gearing situation as you are.